3 Pokémon Titles That Failed to Receive the Appreciation They Deserved

In the wake of a glimpse of world peace thanks to Pokémon Go, there's no question that the monster collecting series is about as mainstream gaming titles in existence. Pikachu is just as identifiable as Disney's mascot, perhaps even more. The persistent frenzy surrounding card prices ensures near-daily Pokemon headlines. You'd be difficult to find a pocket monster game that failed to move at least a couple million units. Remarkably, fan-made Pokémon games achieve popularity every year.

Yet in spite of that pervasiveness and popularity, some Pokémon games that are totally underappreciated. These are titles that didn't get their fair shake, or were buried by the excitement of the core series. They're Pokémon games stuck on ill-fated platforms or services, or were pioneering attempts onto different formats. Frequently, they are Pokémon games that might have flourished if they ever got sequels or modern remakes. With these criteria in mind, we won't be offering yet another recommendation for Pokemon Conquest or the Pokemon Mystery Dungeon series. We're going beneath the surface.

Nevertheless, these might be these Pokémon games. Therefore, prior to rearranging your glasses and typing 'Actually,' we can all acknowledge that these are Pokémon games for people with refined tastes, shall we?

Pokémon Ranch: The Cozy Forerunner

Too many Pokémon games focus on the battling aspect of the series, and not nearly enough of them highlight the ordinary realities that would come with living with a companion. Admittedly, modern titles include minor mechanics like these in modern games—players may pet, and feed your monsters in camps. But I am longing for a Pokémon game more in the style of Nintendogs or The Sims.

My Pokémon Ranch (2008) for the Wii is not that game. The digital-only title is best seen as the antecedent to Pokemon Home; that is, as a repository to store monsters from different games. Reviews from its release said Ranch was a bad if not outright hideous game. It's not my goal to dispute these notions, but it compels me to say Ranch might be the nearest we've ever gotten to a everyday life Pokémon game.

True to its title, the game is set on a ranch where your personal Miis—imagine this—simply hang out with your Pokémon pals. The interactions with Pokémon were basic, and a significant part of the appeal was observing what your monsters might do when they're not being forced into cockfighting. In a just world, Pokémon Ranch would have been the beginning of a wonderful franchise built on the simple pleasures of coexisting with a tiny companion. But since The Pokémon Company can charge a subscription for Pokémon Home now, I'm guessing we will never see a Pokémon Ranch game developed to its fullest potential. I'd say 'save us, Pokémon Pokopia!' but it's also known that the upcoming Switch exclusive is as much a puzzle game as it is a life sim.

Ranch was released long before Stardew Valley sparked the enduring trend of comfort gaming. It was prior to the proliferation of passive games, and the video playthrough popularization of viewing games you aren't playing. Many never understood that Ranch's proposal to observe your critters as much as you interact with them didn't mask a shallow core. In actuality, Ranch's attention to detail was so remarkable, a Twitch stream focused on running the game 24/7. The streamer who runs the channel maintains that, after nearly two decades of experiencing the game, he even now has not encountered all that is in it. Justice for Pokémon Ranch: nobody understood you in 2008.

Pokémon Duel: The Strategic Board Game Gone

Are you aware that Pokémon once had an licensed board game with action figures? Pokémon Duel was the 2016 effort to digitize the physical experience in a more approachable form. Duel was also, sadly, one of Pokémon's first forays into the world of freemium mobile gaming. Duel had the hallmarks of a gacha game where players could pay to win—and there was motivation to do so, given the lengthy grind for new pieces.

All of these poor design choices obfuscated a sad truth: Pokémon Duel was an excellent tactical game with Duel today. "Words cannot describe how much I loved and miss this game," a YouTube comment states, seven years after Duel's servers were shut down. "Truly I think this game was superior to TCG Pocket in terms of complexity, approachability, design, and features in general," another commenter declared. "I truly believe if it launched now people would be engaging with it more than GO and Pocket combined."

Unfortunately, Duel's early release was plagued with server issues. Technical problems, alongside Duel's scummy monetization model, gave people few incentives to come back. If, by some miracle, The Pokémon Company chose to resurrect this franchise, I'm still not certain things would play out differently. The unique game board made for a great strategic challenge for the handful of players who played Duel, but that playing field is also a intimidating eyesore.

Pokemon: Magikarp Jump: The Absurd Experiment

Image from the game
Select Button/Magikarp Jump

Man, why don't more Pokémon games loosen up a little and have some enjoyment? Magikarp Jump (2017) was a rare instance of The Pokémon Company approving a game with a concept so absurd, it was bordering on internet meme. And when we're dealing with a franchise where trainers venture forth with a full belt of ineffective monsters who literally can't do anything, it's surprising we don't have more Pokémon games that poke fun at themselves.

Within Magikarp Jump, the player is tasked with breeding the ultimate version of the infamous fish. This isn't about a Magikarp that can win battles. These are 'Magikarp raised to enter contests to see who can jump the highest. One drawback is how Magikarp Jump, like many mobile games, requires the player to wait before they can train their Magikarp further. But it is evident throughout the experience that Select Button loved and understood the community love around Magikarp.

Nowhere was this more evident than in Jump's merciless random events, where your Magikarp was just as likely to improve as it was to get eaten by a Pidgeotto. Apart from the clever dialogue, Magikarp Jump also tried out other things one might wish the core series would do, like offering a wide variety of the same species of monster. I know it's not feasible for any Pokémon game to have dozens of colorings and patterns for a roster of over a thousand creatures, as Magikarp Jump does... but one can dream.

Magikarp Jump was not a especially sophisticated or deep game, but the kernels of genius were there. Witty events with unpredictable results that forever alter how you can train a companion also describe the excellent Mewgenics. It's worth noting: Mewgenics will likely be in the running when Game of the Year season arrives.


Given dozens of core games and spin-offs, it's probable that I omitted that particular Pokémon game you absolutely adore but argue that too few people played. It's acknowledged that some people remember games like Pokémon Ranger or Pokémon Pinball fondly notwithstanding argu

Nancy Hampton
Nancy Hampton

A certified crystal healer and spiritual guide with over a decade of experience in energy work and holistic wellness practices.